Warning: textures referenced by absolute pathname in output file reote VRML browsers may not be able to access the textures. A metal will therefore not be 100%.Įverything is okay, but when I export the VRML scene from Lightscape, it shows Diffuse will be the response added to LW lights you put in the scene. It is, by the way, not necessary setting all the diffuse levels to 100%. Its easy to miss as it is not logical to do. Perhaps you missed the part where you have to set the surface color of all Whatever I import as the final model, then change theĭiffuse/luminosity to 100% I still get all the surfaces that don't have textures I followed the tutorial through step by step and seem to have an issue with the LW side Import the V5 scene using 'merge' instead of 'replace' of the Lightwave import dialog, and there you have a correct scene, with lights. See if it doesnt work, and if it doesnt, perhaps convert your scene using Deep Exploration or Polytrans, then open in Lightscape, ditch all the blocks and keep the luminaires. The importing of lights might go all right. Placement of objects can be done in modeler, creating duplicate geometry when using clones but it will be duplicated by the other converters too.
![lightscape 3.2 lightscape 3.2](http://pic.962.net/up/2016-5/20165251013366435.jpg)
Ways to circumvent the problems of the LW-> V5 method: This will most likely happen therefore I advise against using any of those methods. However I have warned of possible object and expecially material corruption. Polytrans can also directly convert to Lightscape preparation. If this is all crucial for you, you might want to consider converting your scene using Deep exploration or Polytrans to MAX and from MAX to a Lightscape preparation file. However, as I have described, some things dont get converted, like lights, object positions, and cameras.
![lightscape 3.2 lightscape 3.2](https://pictures.abebooks.com/isbn/9787121020742-us.jpg)
You will end up with a completely V5 compatible scene and objects. Using my preferred method, as you can read on the first page of the tutorial, you will need to manually save out each object to a V5 version, and load all those back into Layout, then export that scene to a V5 scene. does this mean that for every scene i make, I need to put a 5.6 copy of all the objects in one folder fo ls to access?
![lightscape 3.2 lightscape 3.2](https://b.zol-img.com.cn/soft/6/414/ceBxNPPob1kJk.png)
In order to import a 5.6 scene into lightscape, do I need to have a 5.6 object copy of every item of the scene? I maintain a library of furniture, cars, etc. Accutrans 3D (Only for Part IV of the tutorial, read step VI-3a to see why).Lightscape v3.0 or higher (preferably 3.2).